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Senior UX/UI Designer leads complex design initiatives and shapes product experiences through strategic design work.
Design intuitive, educational user experiences for a clinical learning platform used by healthcare practitioners.
Headquarters: Toronto, ON / Austin, TX / Canada Remote / USA Remote
About FullscriptArt Director establishes visual brand systems and creative standards for enterprise content production at scale, ensuring consistent on-brand output across multiple formats and markets.
Grip is building the infrastructure for enterprise content production: a visual programming platform that turns brand systems into scalable, production-grade output.
Every great brand has a look, a feel, a way of seeing the world. Our job is to make sure that never gets lost, even when it’s being produced a thousand times a day, in a dozen formats, across every market.
That’s where you come in. As Art Director at Grip, you decide what “on-brand” really means and build the visual language that lets it hold up at scale, everywhere, automatically.
What You Will Do
Turn a brand’s visual identity into a living set of rules for light, layout, type, and imagery, precise enough to be followed faithfully at scale
Set the bar for every piece of visual output, and keep raising it
Review every output with a director’s eye. Catch what’s off, fix what’s close, and protect what’s great
Partner with engineers to make sure creative intent survives the trip from your head to the screen
Sit with clients and brand teams, and turn “I don’t love it” into something specific and buildable
Hold the line between creative ambition and what is possible to ship at scale
Who You Are:
An Art Director with a portfolio that proves it, campaigns, content, and film with real craft and a clear point of view
You think like a director of photography, someone who knows light, lens, color, mood, and framing cold, on set and on screen
You’ve worked with big brands or big stakeholder rooms, and know how to hold your ground
You can take a vague strategy deck and turn it into an idea a team can actually make
Experience working with clients and brands based in Asia is a plus.
Why Join Grip?
The Platform Position
Grip is building infrastructure for enterprise creative production—where brand systems are executed through software, not manually recreated.
The Market Timing
Enterprise demand for high-volume, on-brand content is accelerating. AI enables generation, but without structured art direction, output breaks. This role defines that structure.
The Technical Moat
Grip combines visual programming, AI workflow orchestration, and multi-tenant architecture (TypeScript, Python, Elixir, C#) to deliver production-grade creative at scale.
The Work
You define how global brands scale visually—turning creative intent into systems that produce consistent, high-quality output across every touchpoint.
The procedure
If you’re ready to bring your project management powers to a role where you can make a difference, we want to hear from you. Send your resume and portfolio in English via the link provided. If you have questions, contact our Recruitment Department at jobs@indg.com.
INDG Grip handles and uses personal data of job applicants in line with its Recruitment Privacy Policy.
Art Director establishes visual brand standards and ensures consistent on-brand creative output across large-scale production systems.
Grip is building the infrastructure for enterprise content production: a visual programming platform that turns brand systems into scalable, production-grade output.
Every great brand has a look, a feel, a way of seeing the world. Our job is to make sure that never gets lost, even when it’s being produced a thousand times a day, in a dozen formats, across every market.
That’s where you come in. As Art Director at Grip, you decide what “on-brand” really means and build the visual language that lets it hold up at scale, everywhere, automatically.
What You Will Do
Turn a brand’s visual identity into a living set of rules for light, layout, type, and imagery, precise enough to be followed faithfully at scale
Set the bar for every piece of visual output, and keep raising it
Review every output with a director’s eye. Catch what’s off, fix what’s close, and protect what’s great
Partner with engineers to make sure creative intent survives the trip from your head to the screen
Sit with clients and brand teams, and turn “I don’t love it” into something specific and buildable
Hold the line between creative ambition and what is possible to ship at scale
Who You Are:
An Art Director with a portfolio that proves it, campaigns, content, and film with real craft and a clear point of view
You think like a director of photography, someone who knows light, lens, color, mood, and framing cold, on set and on screen
You’ve worked with big brands or big stakeholder rooms, and know how to hold your ground
You can take a vague strategy deck and turn it into an idea a team can actually make
Experience working with clients and brands based in Asia is a plus.
Why Join Grip?
The Platform Position
Grip is building infrastructure for enterprise creative production—where brand systems are executed through software, not manually recreated.
The Market Timing
Enterprise demand for high-volume, on-brand content is accelerating. AI enables generation, but without structured art direction, output breaks. This role defines that structure.
The Technical Moat
Grip combines visual programming, AI workflow orchestration, and multi-tenant architecture (TypeScript, Python, Elixir, C#) to deliver production-grade creative at scale.
The Work
You define how global brands scale visually—turning creative intent into systems that produce consistent, high-quality output across every touchpoint.
The procedure
If you’re ready to bring your project management powers to a role where you can make a difference, we want to hear from you. Send your resume and portfolio in English via the link provided. If you have questions, contact our Recruitment Department at jobs@indg.com.
INDG Grip handles and uses personal data of job applicants in line with its Recruitment Privacy Policy.
Senior Product Designer leads UX design for an AI-enabled decision-support system, from user research and discovery through interactive prototypes and production implementation.
Red Cell Partners is an incubation firm building and investing in rapidly scalable technology-led companies that are bringing revolutionary advancements to market in three distinct practice areas: healthcare, cyber, and national security. United by a shared sense of duty and deep belief in the power of innovation, Red Cell is developing powerful tools and solutions to address our Nation’s most pressing problems.
ABOUT DEFCON AI
RESILIENCE IN THE FACE OF DISRUPTION. DEFCON AI is an insights company that leverages artificial intelligence, mathematical optimization, data analytics, and software engineering for resilient optimization of complex systems.
In today’s dynamically changing world, DEFCON AI’s technology aligns outcomes with operational goals, better decision making, and empowers customers to anticipate assess, and mitigate the impacts of disruptions.
About the Role
Asthe Senior Product Designer you will own complex product experiences from discovery through delivery for a new AI-enabled decision-support system. The work today is spread across several disconnected legacy systems, and we are replacing it with a single workspace: a prioritized work queue, a unified view that pulls scattered records together, enrichment panels, and dashboards.
Design sits in the product organization here, reporting through the Product Lead alongside product ownership and quality. You will partner daily with product and engineering to define scope, tradeoffs, and priorities, and you will support engineering through implementation rather than handing off and moving on.
This is a discovery-first role. Before anything is built you will interview and observe the people who do this work, map their current process, and design the future one. That becomes an interactive prototype the customer reviews and approves before production code is written, and it is an early program deliverable, so this work starts immediately. Design artifacts on this program are formally reviewed against written criteria, which means your work carries real weight from the first week.
The core design problem is trust. The system recommends what deserves attention and explains why, and your job is to present that so a user can evaluate it rather than simply accept it: showing the supporting evidence, making uncertainty visible, and making disagreement easy. You will work alongside an existing designer and with product, engineering, and data staff.
This is a hands-on role and a senior one. You are here to do the design work, and you will own how design gets done on this program: the research approach, the patterns, and the standard the work is held to. We are building out our design practice and the person in this seat shapes it. This is a fully remote role with occasional travel (up to 25%) to DEFCON AI HQ, customer sites, and vendor facilities as required.
Key Responsibilities
Discovery and Workflow Design
Interface and Interaction Design
Designing for AI Output
Delivery Partnership
Required Qualifications
Preferred Qualifications
What Success Looks Like
What We Offer:
Salary Range: $180,000-$215,000. This represents the typical salary range for this position based on experience, skills, and other factors.
Our Red Cell Partners Benefits:
For full-time roles
Career track opportunity with potential for rapid advancement with strong performance as the firm grows
100% employer paid, comprehensive health care including medical, dental, and vision for you and your family.
Paid maternity and paternity for 14 weeks at employees’ normal pay.
Unlimited PTO, with management approval.
Opportunities for professional development and continued learning.
Optional 401K, FSA, and equity incentives available.
Mental health benefits are available through Tara Mind.
Cost effective GLP-1 solutions available through Crux.
We’re an Equal Opportunity Employer: You’ll receive consideration for employment without regard to race, sex, color, religion, sexual orientation, gender identity, national origin, protected veteran status, or on the basis of disability.
Applicant Data Disclosure
By submitting an application, you acknowledge that Red Cell Partners, LLC (“Red Cell”) uses third-party service providers to facilitate its recruitment and hiring processes. These providers include applicant tracking systems, candidate verification platforms, and fraud detection tools (collectively, “Hiring Platforms”). Your application materials, including your résumé, cover letter, work samples, responses to application questions, and any other information you submit, may be transmitted to and processed by these Hiring Platforms for the following purposes:
Managing and administering your application throughout the hiring process;
Verifying the accuracy and authenticity of application materials, including by cross-referencing information you provide against publicly available sources and proprietary databases;
Identifying indicators of potentially fraudulent, fabricated, or materially misleading application content, including but not limited to discrepancies between submitted materials and publicly available professional profiles, geographic anomalies, and fabricated work histories.
Applications that are flagged through this process as containing indicators of fraud or material misrepresentation may be declined from further consideration. If you have questions about the status of your application or the evaluation process, please contact talent @redcellpartners.com .
Red Cell requires its Hiring Platform providers to process your information solely for the purposes described above and in accordance with applicable law. Your information will be retained only for as long as necessary to fulfill these purposes and any applicable legal obligations, after which it will be deleted in accordance with Red Cell’s data retention policies.
For more information about how your data is used, please refer to our Privacy Policy and Applicant Privacy Notice.
Creates visually compelling marketing campaign designs across digital, social, email, and other channels to drive awareness and subscriptions for The New York Times.
The mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It’s why we have a world-renowned newsroom that sends journalists to report on the ground from nearly 160 countries. It’s why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it’s why our business strategy centers on making journalism so good that it’s worth paying for.
Mission Overview & Responsibilities:
The Senior Designer, Marketing plays an important, hands‑on role in developing campaigns and marketing efforts that support The New York Times’ business for the News product and All Access subscription. You will sit within the News+ marketing department and report to the Creative Director, Design, Marketing.
This is a temporary, 6 month role. This is a remote-friendly position.
You will work closely with other marketing creative team members (writers, designers and our audio and video teams), as well as partners in marketing and media strategy, product design, audience insights and brand identity to bring to life campaigns across the marketing funnel that drive performance while upholding a high bar for design craft. You will lead creative ideation, execution and production of marketing assets, and help evolve the design systems, libraries and templates that support experimentation at scale.
You bring a refined aesthetic, a nuanced understanding of typography, layout and color, motion design and advanced design craft skills. You are idea‑focused and can do the work of bringing ideas to life that inspires and excites others.
As a member of the marketing creative team, you will continue to bring fresh ideas to the main challenge of marketing our world‑class journalism and lifestyle products to readers in this moment and why it’s worth engaging with and paying for.
Responsibilities:
Develop and execute conceptual, visually compelling marketing campaigns for the News product and All Access bundle, ensuring work supports awareness, consideration, conversion and retention goals across the full reader and subscriber journey.
Design and adapt campaign creative across paid, owned and earned channels — including digital, social, email, in‑app placements, app stores and OOH — in line with The Times’ brand standards and News+ marketing strategy.
Translate in‑product experiences, editorial formats and key feature benefits into clear marketing assets that deepen engagement and drive habitual use of the News product and All Access bundle.
Implement the practical application of design systems for News and All Access marketing, including creating, implementing and maintaining component libraries and style guides in Figma, and ensuring pixel‑perfect execution across platforms and devices.
Collaborate with writers, art directors, audio and video partners to concept, refine and ship creative that clearly communicates the value of our journalism and our lifestyle products and drives subscriptions and engagement.
Help develop and maintain scalable visual systems, templates and libraries that enable disciplined experimentation across paid and owned marketing channels while upholding a high bar for craft and brand consistency.
Work from creative briefs, participate actively in reviews and incorporate feedback from stakeholders, staying comfortable with shifts in strategy or approach based on the news cycle or evolving business needs.
Create clear, compelling presentation materials and articulate the rationale for your design decisions to colleagues and leadership, connecting creative choices to performance, user behavior and broader marketing strategy.
Bring fresh ideas and a spirit of experimentation to how we market our journalism, product experiences and bundles, contributing to a culture of continuous learning on the marketing creative team.
Demonstrate support and understanding of our value of journalistic independence and a strong commitment to our mission to seek the truth and help people understand the world.
You will report to the Creative Director, Design, Marketing.
Basic Qualifications:
7+ years of hands-on graphic design experience at an advertising agency, digital agency, studio or in‑house team, with a focus on marketing or advertising creative and experience in growth‑oriented campaigns.
A portfolio should show both thoughtful execution and conceptual thinking. It should span social, digital display, email, in‑app, app store, and print. The portfolio should include clear examples of how design choices clarify complex ideas.
Deep proficiency in core visual design principles — typography, layout, balance, hierarchy, proportion, color, emphasis and unity.
Expert‑level skills in Figma and Adobe Creative Suite, including building and maintaining components, styles, libraries and design systems used across a marketing organization.
Demonstrated expertise in design systems: creating component libraries and style guides; ensure pixel‑perfect execution.
Proficiency in motion graphics and animation, with hands-on experience using After Effects and other motion tools to bring narratives to life across marketing channels.
Experience partnering with developers and product teams to ship high‑quality digital experiences.
Experience translating strategy into actions and showing initiative in addressing challenges.
Preferred Qualifications:
Comfort working cross‑functionally with partners in marketing strategy, media, product design, audience insights and brand identity.
Understanding of trends in digital advertising and growth marketing,
Familiarity with the latest social media ecosystem and how brands show up in a way that feels authentic and aligned with standards.
The ability to navigate a complex organization: building and leveraging key relationships.
#LI-Remote
REQ-020456
Additional Compensation and Benefits:
For roles in the U.S., dependent on your role, you may be eligible for variable pay, such as an annual bonus and restricted stock. Benefits may include medical, dental and vision benefits, Flexible Spending Accounts (F.S.A.s), a company-matching 401(k) plan, employee stock purchase plan, paid vacation, paid sick days, paid parental leave, tuition reimbursement and professional development programs.
For roles outside of the U.S., information on benefits will be provided during the interview process.
The hourly rate of base pay for this role is:
$63.18—$71.42 USD
Candidate Use of GenAI Tools:
We’re excited to learn more about you and your experience. To keep our hiring process as fair and authentic as possible, we ask that you submit your own work and not use GenAI tools to generate substantive content during the application and interview process.
If you’re an Engineering candidate, we’ll let you know what specific GenAI tools you are permitted to use for your technical assessment.
The New York Times Company is committed to being the world’s best source of independent, reliable and quality journalism. To do so, we embrace a diverse workforce that has a broad range of backgrounds and experiences across our ranks, at all levels of the organization. We encourage people from all backgrounds to apply.
We are an Equal Opportunity Employer and do not discriminate on the basis of an individual’s sex, age, race, color, creed, national origin, alienage, religion, marital status, pregnancy, sexual orientation or affectional preference, gender identity and expression, disability, genetic trait or predisposition, carrier status, citizenship, veteran or military status and other personal characteristics protected by law. All applications will receive consideration for employment without regard to legally protected characteristics. The U.S. Equal Employment Opportunity Commission (EEOC)’s Know Your Rights Poster is available here.
The New York Times Company will provide reasonable accommodations as required by applicable federal, state, and/or local laws. Individuals seeking an accommodation for the application or interview process should email reasonable.accommodations@nytimes.com. Emails sent for unrelated issues, such as following up on an application, will not receive a response.
For information about The New York Times’ privacy practices for job applicants click here.
Please beware of fraudulent job postings. Scammers may post fraudulent job opportunities, and they may even make fraudulent employment offers. This is done by bad actors to collect personal information and money from victims. All legitimate job opportunities from The New York Times will be accessible through The New York Times careers site. The New York Times will not ask job applicants for financial information or for payment, and will not refer you to a third party to do so. You should never send money to anyone who suggests they can provide employment with The New York Times.
If you see a fake or fraudulent job posting, or if you suspect you have received a fraudulent offer, you can report it to The New York Times at NYTapplicants@nytimes.com. You can also file a report with the Federal Trade Commission or your state attorney general.
Senior visual designer leads client design projects from strategy through delivery, directing team specialists and solving product challenges through compelling design solutions.
Headquarters: Canada
URL: https://pixel-one.com/
Full-time · Remote (Canada based preferred)
Pixel One is a design studio for ambitious B2B SaaS teams. We embed with our clients, join their standups, and stay with their product as it evolves. Average client retention is 24+ months, which means you'll see what your work does to a business over years, not weeks.
We're looking for a Senior Visual Designer to own client work from concept through final delivery. This is not a role where you execute someone else's brief. You'll understand the business strategy behind each project, identify the user experience problems our client's customers have been stuck on, and use design to solve them.
You'll work directly with our leadership, our client's leadership, our design leads and you'll direct specialists in motion, and illustration on your projects.
Meaningful work: Partner directly with founders and executives at companies building serious products. Your designs ship to real users and move real businesses. Our clients come back after they exit. We develop deep relationship with them which means we're able to see the impact of our work overtime (unheard of in a traditional agency).
Exceptional team: Work alongside designers who are generous collaborators, not competitors. Everyone here is deeply skilled and genuinely invested in lifting the team up.
Remote: We're distributed (mostly across Canada) and flexible about where you work, as long as you cover PT and ET hours with stellar internet.
Offsites: We meet in person at least 2 times per year! These are good moments to get the team together, celebrate our accomplishments and align on a unified vision. Past locations: Montreal, Toronto, Barcelona, Greece, Miami, Â Mont-Tremblant, Â Tulum
Growth investment: We cover courses, workshops, and other learning you want to pursue. Just bring it to your manager. We also run weekly elevate sessions where the team sharpens design and thinking skills together.
Cross-disciplinary collaboration: Work with motion designers, illustrators, and other specialists. You'll expand your craft and find more opportunities for delight.
️ Clarity: You'll know what's expected of you, what you need to succeed in the role, and how to grow beyond it.
⛑️ Health insurance: All Canada based employees receive private health insurance.
All applications will be reviewed through our recruiting system, and we'll reach out to selected candidates with the next steps.
Please submit your application using our application form.
To apply: https://weworkremotely.com/remote-jobs/pixel-one-senior-visual-designer
Senior Product Designer owns end-to-end client projects from strategy through delivery, solving user experience problems and directing design specialists.
Headquarters: Canada
URL: https://pixel-one.com/
Full-time · Remote (Canada based preferred)
Pixel One is a design studio for ambitious B2B SaaS teams. We embed with our clients, join their standups, and stay with their product as it evolves. Average client retention is 24+ months, which means you'll see what your work does to a business over years, not weeks.
We're looking for a Senior Product Designer to own client work from concept through final delivery. This is not a role where you execute someone else's brief. You'll understand the business strategy behind each project, identify the user experience problems our client's customers have been stuck on, and use design to solve them.
You'll work directly with our leadership, our client's leadership, our design leads and you'll direct specialists in motion, and illustration on your projects.
Meaningful work: Partner directly with founders and executives at companies building serious products. Your designs ship to real users and move real businesses. Our clients come back after they exit. We develop deep relationship with them which means we're able to see the impact of our work overtime (unheard of in a traditional agency).
Exceptional team: Work alongside designers who are generous collaborators, not competitors. Everyone here is deeply skilled and genuinely invested in lifting the team up.
Remote: We're distributed (mostly across Canada) and flexible about where you work, as long as you cover PT and ET hours with stellar internet.
Offsites: We meet in person at least 2 times per year! These are good moments to get the team together, celebrate our accomplishments and align on a unified vision. Past locations: Montreal, Toronto, Barcelona, Greece, Miami, Â Mont-Tremblant, Â Tulum
Growth investment: We cover courses, workshops, and other learning you want to pursue. Just bring it to your manager. We also run weekly elevate sessions where the team sharpens design and thinking skills together.
Cross-disciplinary collaboration: Work with motion designers, illustrators, and other specialists. You'll expand your craft and find more opportunities for delight.
️ Clarity: You'll know what's expected of you, what you need to succeed in the role, and how to grow beyond it.
⛑️ Health insurance: All Canada based employees receive private health insurance.
All applications will be reviewed through our recruiting system, and we'll reach out to selected candidates with the next steps.
Please submit your application using our application form.
To apply: https://weworkremotely.com/remote-jobs/pixel-one-senior-product-designer
Senior UX analyst designs and optimizes user experiences, conducting research and testing to improve product usability and customer satisfaction.
Designs growth experiences by analyzing funnels, identifying failures, and optimizing acquisition, activation, and retention flows for a music production platform.
WHO WE ARE:
Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.
HOW WE WORK:
At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that’s thrown at us.
Splice embraces a culture of remote work. You’ll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?
JOB TITLE: Senior Product Designer II
LOCATION: Remote, US only
THE ROLE
You know how to read a funnel, identify where an experience is failing, and fix it with the same craft and precision you’d bring to anything else. You bring a clear point of view to ambiguous work, hold craft standards even when things move fast, and design toward outcomes you can actually measure. You’ll work closely with our Principal Designer on Growth across the full scope of how Splice acquires, activates, and retains creators.
WHO WE ARE
Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.
HOW WE WORK
At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that’s thrown at us.
Splice embraces a culture of remote work. You’ll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?
WHAT YOU’LL DO
JOB REQUIREMENTS
NICE TO HAVES
SPLICE BENEFITS:
The national pay range for this role is $160,000 - $200,000. Individual compensation will be commensurate with the candidate’s experience.
Splice is an Equal Opportunity Employer Splice provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
Designs user experiences focused on acquisition, activation, and retention by analyzing funnels, identifying friction points, and shipping measurable solutions.
WHO WE ARE:
Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.
HOW WE WORK:
At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that’s thrown at us.
Splice embraces a culture of remote work. You’ll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?
JOB TITLE: Senior Product Designer II
LOCATION: Remote, US only
THE ROLE
You know how to read a funnel, identify where an experience is failing, and fix it with the same craft and precision you’d bring to anything else. You bring a clear point of view to ambiguous work, hold craft standards even when things move fast, and design toward outcomes you can actually measure. You’ll work closely with our Principal Designer on Growth across the full scope of how Splice acquires, activates, and retains creators.
WHO WE ARE
Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.
HOW WE WORK
At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that’s thrown at us.
Splice embraces a culture of remote work. You’ll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?
WHAT YOU’LL DO
JOB REQUIREMENTS
NICE TO HAVES
SPLICE BENEFITS:
The national pay range for this role is $160,000 - $200,000. Individual compensation will be commensurate with the candidate’s experience.
Splice is an Equal Opportunity Employer Splice provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
Design user experiences focused on acquisition, activation, and retention by analyzing funnels, identifying friction points, and implementing measurable solutions.
WHO WE ARE:
Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.
HOW WE WORK:
At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that’s thrown at us.
Splice embraces a culture of remote work. You’ll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?
JOB TITLE: Senior Product Designer II
LOCATION: Remote, US only
THE ROLE
You know how to read a funnel, identify where an experience is failing, and fix it with the same craft and precision you’d bring to anything else. You bring a clear point of view to ambiguous work, hold craft standards even when things move fast, and design toward outcomes you can actually measure. You’ll work closely with our Principal Designer on Growth across the full scope of how Splice acquires, activates, and retains creators.
WHO WE ARE
Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.
HOW WE WORK
At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that’s thrown at us.
Splice embraces a culture of remote work. You’ll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?
WHAT YOU’LL DO
JOB REQUIREMENTS
NICE TO HAVES
SPLICE BENEFITS:
The national pay range for this role is $160,000 - $200,000. Individual compensation will be commensurate with the candidate’s experience.
Splice is an Equal Opportunity Employer Splice provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
Art Director develops data-driven creative strategies and ad concepts for social media campaigns, leads creative team, and conducts competitive research using AI tools.
Headquarters: Germany Cologne
Performancepixel ist eine Performance Design Agentur im DACH Raum. Wir entwickeln datengetriebene Ad Creatives, Creative Strategien und skalierbare Produktionsprozesse fĂĽr Social Ads, vor allem auf Meta und TikTok.
Wir suchen einen Art Director, der zwei Sachen mitbringt: ein richtig starkes kreatives Auge und die Fähigkeit, Zahlen zu lesen. Du entwickelst nicht einfach schöne Designs, du entwickelst Creative Strategien, die auf Daten basieren. Der Kunde schickt eine Kampagne, du gehst in die Tiefe und baust die Strategie dahinter. Und du leitest unser Creative Team an, damit aus der Strategie skalierbare Ads werden.
Wichtig vorab: Wir arbeiten nicht mit Adobe. Unser Setup basiert auf Claude, Figma und Higgsfield. Wenn du Bock hast, mit einem der modernsten AI Workflows im Creative Bereich zu arbeiten, bist du hier richtig.
Unser Prozess:
Zusätzliche Infos:
Senior designer creates product and industrial designs for medical equipment solutions in the eCommerce patient care space.
Design and produce four animated videos showcasing climate adaptation project achievements and engaging youth audiences through storytelling.
Headquarters: Dire Dawa, Ethiopia
URL: http://iisd.org
Background
The Scaling Urban Nature-based Solutions (NbS) for Climate Adaptation in Sub-Saharan Africa (SUNCASA) is a 3-year project aiming at enhancing climate resilience and promoting gender equality, social inclusion, and biodiversity protection across three cities: Dire Dawa (Ethiopia), Kigali (Rwanda) and Johannesburg (South Africa).Â
Led by the International Institute for Sustainable Development and the World Resources Institute, and implemented in partnership with local organizations and communities, SUNCASA seeks to address climate change impacts—such as floods, landslides, and soil erosion—through gender-responsive and socially inclusive NbS. These include afforestation, reforestation, agroforestry, urban greening, the removal of invasive alien species, and the creation of vegetated buffer zones in flood-prone areas.
Entering its third and final year of the current implementation phase, SUNCASA is already achieving significant results, generating measurable adaptation outcomes and strengthening the resilience of communities and landscapes across its project sites. To sustain these achievements beyond the project time frame, SUNCASA is investing in building local ownership and stewardship, with a particular emphasis on engaging children and youth as future custodians of their environments. For more information, visit www.suncasa.org.
As part of this effort, SUNCASA is developing a series of four animated videos, with stories and scripts co-created alongside local partners to ensure they reflect community realities, priorities, and cultural contexts. Through engaging storytelling and accessible messages, the animations will encourage young audiences to understand the importance of protecting local ecosystems and livelihoods, recognize their role in sustaining climate adaptation efforts, and contribute to building more resilient and sustainable communities.
Purpose of the Consultancy
Within the framework of SUNCASA’s Communications Strategy, IISD is seeking an experienced animator or animation studio to conceptualize, design, and produce a series of three animated videos showcasing the project's NbS impacts and highlighting the role of local youth in sustaining these achievements across SUNCASA's three project cities. A fourth animation will focus on promoting the project's gender equality and social inclusion (GESI) approach.
Working closely with SUNCASA's Communications team and representatives from the project's local partners, the consultant will be responsible for translating existing scripts into engaging visual narratives through the development of high-quality animations of approximately 2–2.5 minutes each. The videos should communicate the project's approach, results, and impact in a way that is compelling, accessible, and suitable for diverse audiences, with a particular focus on young people. Animations and supporting illustrations must be designed on Adobe Creative Cloud software—After Effects, Illustrator, and InDesign.
SUNCASA will provide relevant reference materials—including photographs, videos, project documentation, and brand assets—to inform the visual concept, character design, and storytelling. The animations will be based on scripts co-created with local partners to ensure they authentically reflect the social, cultural, and environmental contexts of each project location. The consultant will be expected to develop a distinctive visual style that resonates with local audiences while maintaining consistency across the animation series.
The animations are expected to be developed primarily in English. The SUNCASA Communications team will provide all voiceover and dialogue recordings, including versions in local languages such as Amharic, Afaan Oromo, and Kinyarwanda, which the consultant will integrate into the final productions. The assignment covers the full animation production process, including visual concept development, character and environment design, storyboarding, illustration, animation, editing, and post-production.
Final deliverables will include landscape and portrait versions of each animation, optimized for web, social media, and mobile platforms. The consultant will also provide all editable source files—including artwork, illustrations, animation assets, and project files—to allow future adaptation and reuse by the SUNCASA Communications team.
The completed animations will support educational and awareness-raising activities led by SUNCASA’s local partners, particularly among children and youth. They will also be disseminated through community WhatsApp and Telegram groups and promoted through SUNCASA’s and partners’ websites and social media channels, helping to expand outreach, strengthen engagement, and reinforce the long-term sustainability of project outcomes.
Objectives of the Consultancy
General ObjectiveÂ
The overall objective of this consultancy is to design and produce a series of four short, animated videos that communicate the achievements and impacts of the SUNCASA project in an engaging and accessible way. This includes three animations highlighting the project’s NbS interventions and their contribution to community and ecosystem resilience across three cities, while one will focus on SUNCASA’s GESI approach.
The animations aim to strengthen local ownership and long-term sustainability of project results by engaging children and youth as key audiences. Through culturally relevant storytelling co-developed with local partners, the animations should inspire behavioural change and reinforce the role of youth as key agents of resilience and environmental stewardship. The final products will serve as adaptable communication tools for community outreach, education, and broader dissemination through digital platforms and partner networks.
Specific ObjectivesÂ
 Tasks and Deliverables
The consultant will be responsible for leading the full animation production process as outlined below:
Activity 1: Inception and Creative Development
Deliverable 1: Detailed work plan, including time frame; Creative concept with animation style and visual approach.
Activity 2: Storyboards
- Â Â Based on the co-created scripts provided by the SUNCASA Communications team and informed by the approved creative concept, the consultant will design individual storyboards for each animation.
Deliverable 2: Individual storyboards for each video, with a detailed description of each sequence and scene.Â
Activity 3: Initial Video Drafts
- Â Â Following the scripts provided by the SUNCASA Comms team and the approved storyboard, the consultant will develop initial versions of all four animations with no audio and submit them for review. Based on feedback, the updated versions will be created and submitted for approval.
- Â Â Drafts should include motion graphics, character animations, as well as maps and geographic visualization where applicable.
Deliverable 3: The initial and updated cut of each video animation draft with no audio, including the feedback provided by the team.
Activity 4: Final versions of all four animated videos in English and integration of voiceover, dialogues in local languages, as well as soundtrack; create cut-down social media cutsÂ
- Â Â The consultant will use the approved versions to integrate the voiceover, dialogues, and soundtrack into each animation.Â
-   In addition to English, one animation will have a version in Kinyarwanda; and one will have versions in Amharic and Afaan Oromo—translations to be provided by the SUNCASA Communications team.Â
- Â Â An additional round of feedback will be required at this stage before approval of the final versions.
- Â Â In addition to the full animations, the consultant will deliver a cut-down version (30 to 45 seconds) of each video, optimized for social media.Â
Deliverable 4: A final version of each animation in English with voiceover, dialogues, and soundtrack in local languages, as applicable. A cut-down version of each animation for social media.Â
Activity 5: Submit all editable source files (including artwork, illustrations, animation assets, and project files)
Read the full Terms of Reference here for Reporting, Evaluation and Selection Criteria.
Application deadline: August 3, 2026
Application Process
All applications must be submitted in English.Â
To apply for this consultancy, please send:
Design and produce four animated videos showcasing climate adaptation project achievements and engaging youth in sustainability efforts.
Headquarters: Dire Dawa, Ethiopia
URL: http://iisd.org
Background
The Scaling Urban Nature-based Solutions (NbS) for Climate Adaptation in Sub-Saharan Africa (SUNCASA) is a 3-year project aiming at enhancing climate resilience and promoting gender equality, social inclusion, and biodiversity protection across three cities: Dire Dawa (Ethiopia), Kigali (Rwanda) and Johannesburg (South Africa).Â
Led by the International Institute for Sustainable Development and the World Resources Institute, and implemented in partnership with local organizations and communities, SUNCASA seeks to address climate change impacts—such as floods, landslides, and soil erosion—through gender-responsive and socially inclusive NbS. These include afforestation, reforestation, agroforestry, urban greening, the removal of invasive alien species, and the creation of vegetated buffer zones in flood-prone areas.
Entering its third and final year of the current implementation phase, SUNCASA is already achieving significant results, generating measurable adaptation outcomes and strengthening the resilience of communities and landscapes across its project sites. To sustain these achievements beyond the project time frame, SUNCASA is investing in building local ownership and stewardship, with a particular emphasis on engaging children and youth as future custodians of their environments. For more information, visit www.suncasa.org.
As part of this effort, SUNCASA is developing a series of four animated videos, with stories and scripts co-created alongside local partners to ensure they reflect community realities, priorities, and cultural contexts. Through engaging storytelling and accessible messages, the animations will encourage young audiences to understand the importance of protecting local ecosystems and livelihoods, recognize their role in sustaining climate adaptation efforts, and contribute to building more resilient and sustainable communities.
Purpose of the Consultancy
Within the framework of SUNCASA’s Communications Strategy, IISD is seeking an experienced animator or animation studio to conceptualize, design, and produce a series of three animated videos showcasing the project's NbS impacts and highlighting the role of local youth in sustaining these achievements across SUNCASA's three project cities. A fourth animation will focus on promoting the project's gender equality and social inclusion (GESI) approach.
Working closely with SUNCASA's Communications team and representatives from the project's local partners, the consultant will be responsible for translating existing scripts into engaging visual narratives through the development of high-quality animations of approximately 2–2.5 minutes each. The videos should communicate the project's approach, results, and impact in a way that is compelling, accessible, and suitable for diverse audiences, with a particular focus on young people. Animations and supporting illustrations must be designed on Adobe Creative Cloud software—After Effects, Illustrator, and InDesign.
SUNCASA will provide relevant reference materials—including photographs, videos, project documentation, and brand assets—to inform the visual concept, character design, and storytelling. The animations will be based on scripts co-created with local partners to ensure they authentically reflect the social, cultural, and environmental contexts of each project location. The consultant will be expected to develop a distinctive visual style that resonates with local audiences while maintaining consistency across the animation series.
The animations are expected to be developed primarily in English. The SUNCASA Communications team will provide all voiceover and dialogue recordings, including versions in local languages such as Amharic, Afaan Oromo, and Kinyarwanda, which the consultant will integrate into the final productions. The assignment covers the full animation production process, including visual concept development, character and environment design, storyboarding, illustration, animation, editing, and post-production.
Final deliverables will include landscape and portrait versions of each animation, optimized for web, social media, and mobile platforms. The consultant will also provide all editable source files—including artwork, illustrations, animation assets, and project files—to allow future adaptation and reuse by the SUNCASA Communications team.
The completed animations will support educational and awareness-raising activities led by SUNCASA’s local partners, particularly among children and youth. They will also be disseminated through community WhatsApp and Telegram groups and promoted through SUNCASA’s and partners’ websites and social media channels, helping to expand outreach, strengthen engagement, and reinforce the long-term sustainability of project outcomes.
Objectives of the Consultancy
General ObjectiveÂ
The overall objective of this consultancy is to design and produce a series of four short, animated videos that communicate the achievements and impacts of the SUNCASA project in an engaging and accessible way. This includes three animations highlighting the project’s NbS interventions and their contribution to community and ecosystem resilience across three cities, while one will focus on SUNCASA’s GESI approach.
The animations aim to strengthen local ownership and long-term sustainability of project results by engaging children and youth as key audiences. Through culturally relevant storytelling co-developed with local partners, the animations should inspire behavioural change and reinforce the role of youth as key agents of resilience and environmental stewardship. The final products will serve as adaptable communication tools for community outreach, education, and broader dissemination through digital platforms and partner networks.
Specific ObjectivesÂ
 Tasks and Deliverables
The consultant will be responsible for leading the full animation production process as outlined below:
Activity 1: Inception and Creative Development
Deliverable 1: Detailed work plan, including time frame; Creative concept with animation style and visual approach.
Activity 2: Storyboards
- Â Â Based on the co-created scripts provided by the SUNCASA Communications team and informed by the approved creative concept, the consultant will design individual storyboards for each animation.
Deliverable 2: Individual storyboards for each video, with a detailed description of each sequence and scene.Â
Activity 3: Initial Video Drafts
- Â Â Following the scripts provided by the SUNCASA Comms team and the approved storyboard, the consultant will develop initial versions of all four animations with no audio and submit them for review. Based on feedback, the updated versions will be created and submitted for approval.
- Â Â Drafts should include motion graphics, character animations, as well as maps and geographic visualization where applicable.
Deliverable 3: The initial and updated cut of each video animation draft with no audio, including the feedback provided by the team.
Activity 4: Final versions of all four animated videos in English and integration of voiceover, dialogues in local languages, as well as soundtrack; create cut-down social media cutsÂ
- Â Â The consultant will use the approved versions to integrate the voiceover, dialogues, and soundtrack into each animation.Â
-   In addition to English, one animation will have a version in Kinyarwanda; and one will have versions in Amharic and Afaan Oromo—translations to be provided by the SUNCASA Communications team.Â
- Â Â An additional round of feedback will be required at this stage before approval of the final versions.
- Â Â In addition to the full animations, the consultant will deliver a cut-down version (30 to 45 seconds) of each video, optimized for social media.Â
Deliverable 4: A final version of each animation in English with voiceover, dialogues, and soundtrack in local languages, as applicable. A cut-down version of each animation for social media.Â
Activity 5: Submit all editable source files (including artwork, illustrations, animation assets, and project files)
Read the full Terms of Reference here for Reporting, Evaluation and Selection Criteria.
Application deadline: August 3, 2026
Application Process
All applications must be submitted in English.Â
To apply for this consultancy, please send:
Leads UX design for a healthcare scheduling platform rebuild, conducting user research and designing the complete experience across mobile, web, and admin interfaces.
Headquarters: Remote, United States
URL: http://pressw.ai
PressW is where some of the world's most ambitious companies come to actually ship AI.
We're redefining how businesses harness AI by building real systems for real clients, not just selling slides about what's possible. We're a team of three exited AI founders and a group of Applied AI Engineers based in Austin, and we've been heads-down for the last few years building this firm into something we're proud of: more than 70 production AI solutions shipped, 40+ clients across seven industries, and over $50M in measurable profit gains delivered. We work on the bleeding edge of what AI can do, guide our clients to the right solutions for their business, and ship the infrastructure they run on.
We sell across three divisions. Managed AI is our MSP, purpose-built for institutional investors: private equity firms, venture capital funds, asset managers, and capital markets clients. We map how a firm actually works, deploy custom agents into the workflows that consume deal teams' time (reading deal documents, drafting IC memos, scoring targets, triaging inbound, structuring offers, monitoring portfolio companies), and keep evolving those systems as models and firm needs change. AI Engineering embeds our teams directly with clients to build and harden production AI systems. AI Transformation handles roadmap and readiness work, helping leaders figure out what to build, in what order, and how to prepare for it.
You will own the user experience for PressW's healthcare scheduling platform rebuild (codename Phoenix), reporting to Engineering Leadership. The platform serves hundreds of thousands of workers across mobile and web, plus an admin interface used by 1,000+ healthcare facilities. Every user-facing surface is being rebuilt from scratch, and you are the person who determines what the new experience looks and feels like.
This role starts before any frontend code is written. Your first months are research: auditing the existing platform's workflows, understanding where users struggle (template management is the #1 pain point and the top churn driver), and conducting customer research with the client's product and CS teams. That research directly informs the API design for each service group and the frontend architecture. By the time frontend engineering begins (~week 20-24), you have months of research behind the design system and component library you're handing off.
Lead internal platform audit and customer research (Phases 0-2). Map existing workflows, pain points, and user patterns. Work directly with the client's product and customer success teams to understand what needs to change and why.
Provide API design input during backend service group migrations (Phase 3). The REST API shapes should reflect how users actually work, not just how the database is structured.
Design the complete user experience across two frontend batches: worker-facing (schedule viewing, shift pickup, messaging, push notifications) and admin-facing (template management, schedule building, reporting, compliance). The admin batch is where the platform's NPS moves.
Build and maintain the design system and component library. Establish patterns for accessibility (WCAG 2.1 AA target), responsive design, and consistency across web and mobile.
Create wireframes, prototypes, and high-fidelity designs. Conduct usability testing to validate decisions before and during rollout.
Participate in frontend rollout feedback: usability testing with real users during wave rollouts, synthesizing feedback, and iterating on the design.
Present research findings and design decisions in weekly UX reviews with the Frontend Lead and client product team.
Strong UX design experience with both web and mobile applications.
Experience conducting user research and translating findings into product design decisions.
Experience designing for complex, workflow-heavy applications (scheduling, operations, admin tooling, or similar).
Experience with legacy system transformation: understanding existing workflows well enough to redesign them without losing what works.
Ability to design for systems involving APIs and data integrations, with an understanding of how backend structure impacts UX decisions.
Proficiency with Figma or similar design tools.
Strong communication skills. You will present research findings and defend design decisions to both engineers and client stakeholders.
Must have shipped meaningful design work in the last 2 years.
Healthcare or regulated-environment design experience.
Design system and component library ownership.
Accessibility (WCAG) expertise.
Comfort with AI design tooling for quick iteration and prototyping.
Experience working in cross-functional teams alongside engineers on active builds.
You own the user experience end-to-end for a platform that hundreds of thousands of people use daily. Research through rollout, two apps, two audiences. Small team, high autonomy, real stakes.
PressW is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Please note that only qualified candidates will be contacted for an interview. Thank you for your interest in PressW!
To apply: https://weworkremotely.com/remote-jobs/pressw-ux-designer
Design product experiences for Instagram's Shop Everything feature, enabling content creators to turn posts into storefronts.
Brand designer creates visual identity systems and cohesive design experiences across web, product, video, and campaigns for B2B SaaS companies.
Headquarters: Quito, Pichincha, Ecuador
URL: http://kalungi.com
Syntropy Sculptor
The Role
Kalungi is looking for a Syntropy Sculptor to transform strategy into visual clarity. This role goes beyond logos—designing across web, product, video, and campaigns to create instant recognition and coherence. The Sculptor’s craft is about subtraction, shaping brands that feel 10x bigger and sharper.
Responsibilities
What We’re Looking For
What we offer
A Note on Video Introductions & Cover Letters
At Kalungi, we value syntropy - bringing order, clarity, and purpose to the work we do. Your cover letter and video introduction are your first opportunity to do the same: to shape a clear, intentional story about who you are and how you create impact. The video doesn't have to be elaborate! Get out your phone and take a spontaneous "selfie video". Don't overthink it. Applicants who have lackluster cover letters or who fail to provide a video intro will be disqualified. Â
About Kalungi
Kalungi helps B2B SaaS companies grow through full-spectrum marketing—from strategy and positioning to campaign management and optimization. We bring proven frameworks, mentorship, and an entrepreneurial spirit to every client engagement.
We’re excited to learn more about you—and the stories you can help us tell.
– The Kalungi Team
Kalungi is an equal-opportunity employer. Employment at Kalungi is based solely on a person's qualifications directly related to professional competence. Kalungi does not discriminate against any applicant because of age, disability, gender, race, religion, or any other basis protected by law.
To apply: https://weworkremotely.com/remote-jobs/kalungi-inc-syntropy-sculptor-b2b-saas-brand-design
Implements production-ready game UI in Unity, building responsive interfaces, UI systems, animations, and optimizing performance for mobile platforms.
HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.
We’re looking for a skilled Middle+/Senior Technical UI Designer to bring polished, intuitive game interfaces to life. You’ll turn design concepts and mockups into responsive, production-ready UI, creating scalable systems that look great, perform smoothly on mobile devices, and are easy for the development team to integrate and maintain.
Implement core and meta-game interfaces in Unity.
Build responsive screens that adapt correctly to different resolutions and aspect ratios.
Create and maintain a scalable UI architecture, including window structures, reusable components, UI kits, and prefabs.
Create UI animations using DOTween, Timeline, and custom animation solutions.
Set up and optimize UI effects using Unity’s Particle System.
Optimize UI performance for mobile devices, including draw calls, batching, and Canvas setup.
Work with text styles, materials, and localization.
Optimize textures, atlases, and import settings.
Create UI materials using Shader Graph and custom material setups.
Refactor, simplify, and systematize legacy UI.
Create and maintain UI documentation.
Write simple C# scripts when needed.
3+ years of experience in a similar role.
Strong hands-on expertise with Unity UI.
Solid understanding of UI performance optimization, especially for mobile devices.
Ability to work independently and propose practical solutions.
Strong attention to detail and a structured, systematic approach to work.
English - B1+ level, Russian - C1 level.
Competitive salary.
Remote work format.
A passionate and supportive team that values creativity and ownership.
Opportunities for professional growth.
A culture built on initiative, transparency, and collaboration.